CO-OP

Please Note: This page is under construction by the Company's Crew and is estimated to be completed by XX10


(Credit to Miss Huntress, Crowxar, Mushroom, Eldfire, Cunnerr, Solo, CroProBro)

Introduction:
CO-OP is one out of three modes in Unfortunate Spacemen. As of the 1.3 update, there is only one official/main campaign in the Unfortunate Spacemen Universe called 'The Crumerian Saga' and there are four missions within the Crumerian Saga. CO-OP is the Campaign Gamemode of Unfortunate Spacemen and has a lot of differences from the main gamemode (Shapeshifter).

Differences:
There are several main differences between CO-OP and Shapeshifter, apart from the plot, which will be listed below.

Weapons:
Weapons in CO-OP work differently to the weapons in Shapeshifter. In CO-OP, weapons cool down a lot faster, have a higher overheat point and deal more damage. Power Weapons can also be found scattered across the levels, unlike in Shapeshifter in which Power Weapons have to come from a Vending Machine or a Power Weapon Canister. The Rocket Launcher in CO-OP is not single use and has a cooldown instead and also has a larger blast radius and more damage to enemies and less damage to the players than the Shapeshifter variant does.

Perks, Items and Gear:
There are no perks in CO-OP, however, the Suitcase Nuke in mission four, "Bone World", the Suitcase Nuke acts like a permanent profession gear item (such as the Soldier's pack pack or the Doctor's medpack) and can not be exchanged for other gear or dropped unless specified to. If the player carrying the Nuke is killed, the Suitcase Nuke will blow up, even if the Nuke is not planted and results in a mission failure, rather than in Shapeshifter in which the player will just drop the Nuke. In CO-OP, only three Gear items (not including the Suitcase Nuke) will spawn, with two of the gear items spawning commonly throughout the campaign, and the other gear spawning in one specific level. Tripmines and Sentries will spawn depending on the difficulty but can always be found on all missions. The Extra Oxygen Tank can only be found on "The Speaker" and grants the player 450 oxygen instead of the standard +30 oxygen. Other gear items such as vision enhancers and map scanners do not spawn at all. Players also do not spawn and can not use keycards. Items like batons and fire extinguishers also do not spawn at all.

Objectives:
Unlike Shapeshifter, in which objectives can be completed in any order, CO-OP has a more linear path with simpler tasks. Objectives in CO-OP consist of pushing buttons, carrying items and reaching waypoints, lighting explosives at the start of "The Core Labs", carrying a unique objective item, reactor cores, and having to set the nuke down in a specific location on "Bone World". The only tasks that Shapeshifter and CO-OP share in common are sealing one sample and getting onto the shuttle in "Wharfage".

Revival:
CO-OP has a revival system, meaning that if you die, as long as there is an unused cloning tank, you can respawn, unlike Shapeshifter, which has a one life (per round) policy. This also means that you're less likely to have a perma death in CO-OP (Depending on the difficulties) when you get killed, however, that does not mean you should be complacent.

Difficulty:
CO-OP also has a difficulty system, which as of update 1.3, has three difficulty settings:


 * Recruit - Easy/Normal
 * Advanced - Hard
 * Space Madness - Extremely Hard

As the difficulty scales up and more players join the session, the amount of aliens that will spawn will vary, with Recruit difficulty meaning that less aliens will spawn in than Space Madness difficulty. The HP and the ATK DMG of the aliens will also scale up with the difficulty.

Missions:
As of 1.3, there is only one Campaign, with said campaign being the 'Crumerian Saga'. In the Crumerian Saga, there are four missions:


 * Mission 1 - Wharfage
 * Mission 2 - The Core Labs
 * Mission - 3 The Speaker
 * Mission 4 - Bone World



Mission 1 - Wharfage:
You and the rest of your cleanup crew are sent to Shipping and Processing Facility J-34 after a comms silence and lack of activity from the facility to assess the situation, to rescue any surviving crew and to retrieve any valuable company property.

Sections:
There are ten sections to the mission, which will be listed below:


 * Section 1 - Landing
 * Section 2 - Entrance Zone
 * Section 3 - Monitoring Point
 * Section 4 - Containment Zone
 * Section 5 - Weighing Station
 * Section 6 - Processing Facility
 * Section 7 - Offices/Security/Cafeteria/Maintenance
 * Section 8 - Garbage Chute
 * Section 9 - The Rooftop
 * Section 10 - Boarding the Shuttle

Objectives:


Mission 2 - The Core Labs:
After crashing the Rescue Shuttle, you and the rest of your crew have to make your way through an abandoned Company Testing Facility and find an escape to get back to The Speaker.

Sections:
There are ten sections to the mission, which will be listed below:


 * Section 1 - A Bridge (We Voyaged) Too Far
 * Section 2 - Reception
 * Section 3 - The Hub
 * Section 4 - Habitation Sector
 * Section 5 - Lava Submarine Testing Lab Vent Section
 * Section 6 - Lava Submarine Testing Laboratory
 * Section 7 -Teleportation Testing Laboratory
 * Section 8 - Teleportation Maze
 * Section 9 - Teleporter Analysis Office
 * Section 10 - The Final Teleporter

Objectives:


Mission 3 - The Speaker:
After escaping the facility and boarding The Speaker, the Crumerians also follow you and your crew onboard and chaos ensues. Your group and The Spokesman make their way to the bridge of The Speaker to meet up with Steve and detach from the rest of The Speaker.

Sections:
There are sixteen sections to this mission, all of which are listed below:


 * Section 1 - Human Containment
 * Section 2 - Quarantine
 * Section 3 - Maintenance Bypass
 * Section 4 - Banquet Sector Main Entrance
 * Section 5 - Banquet Lower Sector
 * Section 6 - Banquet Upper Sector
 * Section 7 - Vent to Upper Kitchen
 * Section 8 - Cafeteria
 * Section 9 - Head Admin Offices
 * Section 10 - Chief Admin Offices
 * Section 11 - Space Elevator Through Engine Sector
 * Section 12 - Upper Airlock
 * Section 13 - Upper Docks
 * Section 14 - Reaching the Bridge
 * Section 15 - Defending the Bridge
 * Section 16 - Meeting with Steve

Objeectives:


Mission 4 - Bone World (1)
After separating from the rest of The Speaker and plot jumping away, the Speaker's Bridge teleports to the Bone Worlds and gets shot down by a Crumerian Defence Hive. After recovering, The Spokesman sends you and your crew to the Crumerian Defence Hive to blow it up, then being teleported to The Star Eater.

Sections:
there are twelve sections to this mission, which are listed below:


 * Section 1 - Hamphrey's Ridgeline
 * Section 2 - The Excavation Site
 * Section 3 - Canyon to Luna Homestead
 * Section 4 - Welcome to Luna Homestead
 * Section 5 - Luna Homestead Defence
 * Section 6 - Canyons to The Wall
 * Section 7 - the Wall/Main Mining Sector
 * Section 8 - Tunnels Sector B
 * Section 9 - The Entrance of the Hive
 * Section 10 - The Heart of the Hive
 * Section 11 - Exiting the Hive
 * Section 12 - Mining Sled Joyride



Objectives:
