How to play guide for Unfortunate Spacemen

This page will serve as a basic how to play guide for . While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

Basic gameplay
The goal of the gameplay is simple: Spacemen want to either kill the Monster, or complete their Tasks and escape on the Rescue Shuttle. The Monster's goal is to kill all of the Spacemen, or hijack the Rescue Shuttle. In the default settings the Monster also wins if time runs out.

The Spacemen have tools to detect the Monster, and the Monster has tools to blend in and kill.

Spacemen:
Spacemen have two resources. The first is your HP, or health. This does not replenish over time and must be refilled via Syringes, Health Packs (which a Doctor can deploy from their backpack), and Health Stations. The second resource is your oxygen. Oxygen replenishes when indoors, and will deplete when you're outside. Oxygen capacity can be increased by the oxygen tank. Spacemen can be Strangled by the Fire Extinguisher item, which spawns with the Janitor perk and rapidly depletes oxygen, even indoors. When your oxygen meter runs out you begin to take damage until it is filled again.

Spacemen also have two slots to equip weapons, and one gear slot. Generally you want to make sure you always have at least one gun, and to switch out your weapons for better weapons that unlock throughout the round. The Gear slot may be replaced with a gear item which cannot be removed, if that is a characteristic of your profession perk. In the case of the Detective perk, your secondary weapon slot is used for the Personal Detective item, which cannot be removed. The Warden and Janitor Profession Perks also replace your Handgun for a Stun Baton and Fire Extinguisher respectively, although these are removable

Spacemen can use these weapons and gear to complete objectives, or track and kill the Monster.

'''Remember, Unfortunate Spacemen has Proximity chat. If you are not taking advantage of it you are putting your self at a disadvantage. By Default text chat is accessed by the [Enter] key, and Voice Chat by [X].'''

Monster:
The Monster has everything that the Spacemen have, except for the fact that the Monster lacks an Oxygen Meter and can stay outside indefinitely. The Monster also has separate health bars for Monster and Spacemen forms. Monsters (in monster form) have several major tricks.


 * 1) Parasite Eggs. These, depending on the Monster Mutation, do a myriad of different things.
 * 2) Burrow. A monster can Burrow, which hides them underground. Once Burrowed they now have a new meter, the Burrow Energy Meter, which dictates how long they can stay burrowed. This also gives them the burrow trap attack which deals 50 damage, and if the monster no longer has a keycard will steal the keycard from the Spacemen and give it to the Monster, but the Cooldown is reset. This also leaves behind visible cracks at the spot where they attacked.
 * 3) Claws. Depending on how many Spacemen have died, these do differing amounts of damage. Always beware the claws.
 * 4) Dodging. Monster can move very fast, be quick with your aim.
 * 5) Sabotages: There are 3 main sabotages located around the map. These are, namely, the Power Switch, Colorblind Virus Jar, and Comms Jammer. The Power Switch creates a power outage, meaning EME s are no longer functional and Transmitters are immediately paused, but their progress doesn't reset. It lasts a minimum of 45 seconds after which point the spacemen need to activate two generators within a limited period of time to bring it back on. The Colorblind virus cannot be triggered by a remote arm, and makes a noise that nearby Spacemen can hear when it breaks. 30 seconds after it breaks, it makes any Spacemen without the Antibodies perk unable to see colors for a minute. It can be cured with a syringe though. The Comms Jammer, once triggered, makes Spacemen unable to communicate for 30 seconds via Text Chat and Proximity Chat, but emotes are still functional.
 * 6) Remote Arms. These allow the Monster to trigger a Power Outage, disable a transmitter, corrupt a health station (so it locks you on and mistakes you as a monster), or shut off Communications. Remote Arms are Pink, and are located under the keyboard of a health station, or on the buttons of all the other items it can trigger. They can be damaged and removed by Spacemen. The Monster can trigger them in either form.
 * 7) Vents. Vents are located around every map and allow monsters to teleport between them instantly. The monster can be killed/damaged inside of them by explosive damage (Frag grenades, tripmines), or the flamethrower.

Controls (by default)
[W] [A] [S] [D] - to move around

[SPACE] - to jump

[CTRL] - to crouch

[E] - to interact

[TAB] - to check objectives/Spacemen

[Left Mouse Button] - to attack

[Right Mouse Button] - to aim

[V] - to push other spacemen

[X] - Push to Talk

[Enter] - Text chat

[T] - Use Spray button

[U] - Toggle Third Person Viewpoint

Tips and tricks

 * As a Monster, remember to be careful with whoever hears your voice, because they may be able to identify you by it. As a Spacemen, try and establish your Identity and remember others.
 * Use your Keycard to hide from the Monster, break up a confrontation, or as Monster escape from the Spacemen
 * Pushing someone when they are higher results in a slight push, if they are on the same level as you then you'll push them with a standard push, and if someone is lower than you the push will result in a long push.
 * Dodging as a Monster allows you to get over obstacles or even fly over pits (at some maps).
 * You can set up a tripmine and if a Monster (even in Spacemen form) will walk through the laser it can be detected, unless they have a certain perk. You can set up those mines near tribunal exits.
 * Using Investigator Perk will allow you to get information about the last seen person (if we checking a bot or camera) or last user of an item, etc.