Maps

There are currently 15 maps in Unfortunate Spacemen.

Echo
Following an asteroid collision on the dark side of Echo, the primary orbital station finds itself with a new visitor on board... Map hazards: Airlocks, Void

Architects
Something something ancient evil awakens.

Includes: Teleporters

Gardens
The hanging gardens aboard the Olikova are just one of the many reasons this ship is considered a complete waste of space, water, and precious oxygen.

Hypertrain
Choo choo! All aboard the Hypertrain! Don't get murdered and stuff.

Map hazards: Airlocks, Void

Includes: Teleporters

H2O
Deep below the torrential seas of Calypse, drowning is only a mild nuisance in comparison to the terror that lurks the facility...

Map hazards : Airlocks, Void

Space Bar
The horror has come off the screen at this little cinema pub. In SPAAAAAAaaaAAAace!

Spaceburbia
Good fences make good neighbors, especially on the dying O'Donnell Station.

Spaceburbia is a unique setting with lots of more open areas and a main street running through the middle.

Snowswept
Full Information Restricted. This little valley is chilled with snowswept ice, and dotted with deep, warm tunnels of the nearby bunker system.

This map is navigated primarily via Teleporters

Duress
Mining facilities have been established on most of Roger's tiny moons, and Duress is no exception. Much like the other smallest satellites,

Duress has nearly been depleted of all its valuables, and a deep labyrinth of tunnels reaches throughout its cold body.

Map hazards: Airlocks, Drop Bridges, Trams, Void

Abduction
Full Information Restricted. A rural farmhouse sits below an invading alien saucer.

Outpost 13
In game reference to the movie 'The Thing'

Recruitment
The Spacemen's tutorial base

Includes: Teleporters

Tidal Lock
This interstellar Abandoned space port/city above the boiling irgnis has been slowly slipping from the grasp of sustainability,

but that's why the company sent you -- to solve all of its problems

Map hazards : Airlocks and Drop Bridges

The Experiment
The company conducts most of its sensitive testing inside this semi stable hyperholes. These tests are often used to measure the productivity of new work procedure, to weed out unexpected employee behaviors, or simply appease Jub'borith the world eater for another century or two. you know, the usual stuff.

Map hazards: Drop Bridges, the Void